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quarta-feira, 22 de agosto de 2012

Dente-De-Leão faz tatuagens sob encomenda II


     Todos os jogadores que participaram da última aventura podem escolher uma das tatuagens mágicas abaixo... Passa a valer já no próximo sábado.

*Illustration by GiErre.
Leaping Cougar Tattoos

When barefoot, these twins’ feet tattoos increase the wearer’s base land speed by 10 feet. In addition to this striding ability (considered an enhancement bonus), these tattoos allow the wearer to make great leaps. She can jump with a +4 competence bonus on Acrobatics checks.

Faint transmutation; CL 3th; Craft Wondrous Tattoos, longstrider, creator must have 5 ranks in the Acrobatics skill; Price: 5,000 gp. Slot: feet.


*Illustration by Sergey Prygov.


Gorilla Tattoo

Once per day, this chest tattoo allows the wearer assumes the form of a gorilla (as the beast shape II spell, except that it allows only gorilla form) for up to 3 minutes. In gorilla form, you gain the climb 60 feet ability and +4 size bonus to your Strength, a -2 penalty to your Dexterity, and a +4 natural armor bonus.
Your clothes, armor and items don’t are effected for this transformation (clothes rips; items fall and so on).

Moderate transmutation; CL 10th; Craft Wondrous Tattoos, beast shape II; Price: 5,000 gp. Slot: chest.

*Illustration by 0813tribals.

Wind Tattoo
.
This facial tattoo grants the wearer a +1 luck bonus to AC. Once per day when struck by a critical hit or sneak attack, the wearer can spend an immediate action to negate the critical hit or sneak attack (similar to the fortification armor special ability, but without requiring a roll). The damage is instead rolled normally.

Strong divination; CL 15th; Craft Wondrous Tattoos, divine favor, moment of prescience; Price: 5,000 gp. Slot: head.

sábado, 21 de abril de 2012

Tatuagem

Bem, vos apresento a imagem e a utilidade da tattoo que o Dente-De-Leão fez no Hogar.
 

Flaming Tattoo of Mighty Fists

Upon command, the wielder body is sheathed in fire. The fire does not harm him and his possessions. The effect remains until another command is given.
As the tattoo is active, the wielder unarmed strikes deals extra 1d6 points of fire damage on a successful hit.

Moderate evocation; CL 10th; Craft Wondrous Tattoos and flame blade, flame strike, or fireball; Price: 5,000 gp.

 






 


*Illustration by Cecilia, aka dragonc on Deviantart.com.

sábado, 31 de março de 2012

Evolução dos Personagens – Talentos Bônus

A ideia com esses talentos não é deixar os personagens mais poderosos e sim mais versáteis. Por isso vou fugir do que seria a habilidade principal de cada um e valorizar outra secundária.
A meu tosco ver, as habilidades principais de cada personagem são:
·         Fenrir Salisfer – causar o maior dano possível por ataque;
·         Nigel Salisfer/Tipi – quase um defender, AC alta e muitos ataques para eliminar minions;
·         Kallius Salisfer – canhão de vidro, decisivo em um combate crítico e dá suporte no restante do tempo, privilegia ataques naturais;
·         Yala Salisfer Dagür – Cura e liderança (por enquanto, principalmente com Bless);
·         Cão Negro – controle do campo de batalha (por exemplo, desarmando e empurrando).
Assim, as habilidades concedidas pelos talentos são:
·         Fenrir Salisfer – maior sobrevivência contra críticos;
·      Nigel Salisfer – Tipi não fica tão vulnerável a ataques de controle no Nigel (nenhum NPC tentou AINDA, mas um sleep bem dado acaba com o personagem);
·         Kallius Salisfer – permite atacar com sinos;
·         Yala Salisfer Dagür – melhora o ataque e o dano com a besta;
·         Cão Negro – permite que o personagem se posicione taticamente no meio de inimigos sem levar tanto dano.
Bem, sem enrolar mais, os talentos são:
·         Fenrir Salisfer – Fortified Armor Training;
·         Nigel Salisfer – Resilient Eidolon;
·         Kallius Salisfer – Catch Off-Guard;
·         Yala Salisfer Dagür – Point Blank Shot;
·         Cão Negro – Stance of the Xorn.

Copiando do Pathfinder SRD:

Fortified Armor Training (Combat)
You have learned to let your armor bear the brunt of the worst attacks.
Prerequisite: Proficient with armor or shield.
Benefit: If an opponent scores a critical hit against you, you can turn the critical hit into a normal hit. If you do, either your armor or your shield gains the broken condition (your choice).

Resilient Eidolon
Your link with your eidolon is strong enough that it can remain with you for a short time after you fall unconscious or are killed.
Prerequisites: Eidolon class feature.
Benefit: If you are knocked unconscious, fall asleep, or are killed, your eidolon remains for a number of rounds equal to your summoner level before it is banished. If you are brought back to consciousness before this duration expires, your eidolon is not banished. If the duration expires before you are brought back to consciousness, your eidolon is banished normally.
Normal: An eidolon is immediately banished when its summoner is unconscious, asleep, or killed.

Catch Off-Guard (Combat)
Foes are surprised by your skilled use of unorthodox and improvised weapons.
Benefit: You do not suffer any penalties for using an improvised melee weapon. Unarmed opponents are flat-footed against any attacks you make with an improvised melee weapon.
Normal: You take a –4 penalty on attack rolls made with an improvised weapon.

Point-Blank Shot (Combat)
You are especially accurate when making ranged attacks against close targets.
Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

Stance of the Xorn (Combat)
You have heightened awareness of enemies on all sides.
Prerequisites: Wisdom 15, base attack bonus +3.
Benefit: Flanking creatures do not gain a +2 bonus to attack you (this does not prevent you from being sneak attacked or denied your Dexterity  bonus). A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.
Normal: Flanking opponents gain a +2 flanking bonus to hit.

Na inicio da próxima aventura não tem ficha nova, então não se esqueçam de copiar os feats.

domingo, 8 de janeiro de 2012

Evolução dos Personagens – Tattoo of Resistance

Todos os jogadores já sabem, mas para constar, o boom da segunda aventura foi:

Tattoo of Resistance, +1

These tattoo offer magic protection in the form of a +1 to +5 resistance bonus on all saving throws (Fortitude, Reflex, and Will).

Faint abjuration; CL 5th; Craft Wondrous Tattoos, resistance, creator's caster level must be at least three times the tattoo's bonus; Price 1,000 gp.


O boom da terceira, eu posto mais adiante (tenho que primeiro decidir o que é).

quarta-feira, 21 de dezembro de 2011

Evolução dos Personagens.

Só para lembrar: a campanha agora é nível 2.

A exemplo da primeira aventura, os personagens que participaram da segunda, ganharão um boon. Só que ainda não vou revelar o que será.




Não, não são feats.

domingo, 27 de novembro de 2011

Evolução dos Personagens. Parte II.

O Marcelo já sabe, mas vamos tornar pública a informação.

Os talentos ganhos na primeira sessão foram:
Salazar Salisfer - Cosmopolitan;
Hogar Salisfer - Endurance;
Fenrir Salisfer – Improved Unarmed Strike.

Copiando do Pathfinder SRD:

Cosmopolitan
Living in large, exotic cities has put you in touch with many diverse civilizations, cultures, and races.
Benefit: You can speak and read two additional languages of your choice. In addition, choose two Intelligence-, Wisdom-, or Charisma-based skills. Those skills always count as class skills for you.

Endurance
Harsh conditions or long exertions do not easily tire you.
Benefit: You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.
You may sleep in light or medium armor without becoming fatigued.
Normal: A character without this feat who sleeps in medium or heavier armor is fatigued the next day.

Improved Unarmed Strike
You are skilled at fighting while unarmed.
Benefit: You are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice.
Normal: Without this feat, you are considered unarmed when attacking with an unarmed strike, and you can deal only nonlethal damage with such an attack.

Por hoje era só isso.

domingo, 20 de novembro de 2011

Evolução dos Personagens.

Em breve, neste mesmo local.
Já adianto, nesta aventura não houve aumento de nível, e sim progressão "horizontal": todo mundo ganhou um feat (escolhido por mim, de acordo com as ações dos personagens).