LUKEVIA CR 3
Male
Half-Elf Bard 3 Monk (Martial Artist) 1
CG Medium
Humanoid (Elf, Human)
Init +4;
Senses Low-Light Vision; Perception +8
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DEFENSE
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AC 17,
touch 17, flat-footed 12 (+4 Dex, +1
dodge)
hp 28
(4d8+4)
Fort +4,
Ref +9, Will +7
Immune sleep; Resist Elven Immunities
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OFFENSE
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Spd 30 ft.
Melee Unarmed Strike +5 (1d6+4/20/x2)
Special Attacks Bardic Performance (standard action) (20
rounds/da, Bardic Performance: Countersong, Bardic Performance: Distraction,
Bardic Performance: Fascinate (DC 14), Bardic Performance: Inspire Competence
+2, Bardic Performance: Inspire Courage +1, Flurry of Blows -1/-1
Bard Spells Known (CL 3, +5 melee touch, +6 ranged touch):
1 (4/day) Hideous Laughter (DC 14), Charm Person (DC 14),
Cure Light Wounds (DC 14), Transfer Tattoo (DC 14)
0 (at will) Open/Close (DC 13), Read Magic (DC 13), Ghost
Sound (DC 13), Detect Magic, Mending, Prestidigitation (DC 13)
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STATISTICS
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Str 16, Dex 18, Con 12,
Int 13, Wis 14, Cha 16
Base Atk +2; CMB +5; CMD 22
Feats Arcane Strike, Bard Weapon Proficiencies, Dodge, Extra
Performance, Improved Unarmed Strike, Monk Weapon Proficiencies, Skill Focus:
Perform (Sing) (Adaptability), Stunning Fist (1/day) (DC 14)
Traits Poverty-Stricken, Vagabond Child (urban): Disable
Device
Skills Acrobatics +8, Bluff +13, Climb +7, Diplomacy +7,
Disable Device +9, Disguise +7, Escape Artist +8, Heal +3, Intimidate +7,
Perception +8, Perform (Dance) +10, Perform (Sing) +13, Sense Motive +13,
Sleight of Hand +8, Spellcraft +5, Stealth +9, Survival +7, Swim +7, Use Magic
Device +7
Languages Common, Elven, Infernal
SQ AC Bonus +2, Bardic Knowledge +1 (Ex), Elf Blood,
Stunning Fist (Stun) (Ex), Unarmed Strike (1d6), Versatile Singing +13 (Ex),
Well Versed (Ex)
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SPECIAL ABILITIES
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AC Bonus +2 The Monk adds his Wisdom bonus to AC and CMD,
more at higher levels.
Arcane Strike As a swift action, add +1 damage, +1 per 5
caster levels and your weapons are treated as magic for the purpose of
overcoming damage reduction.
Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill
checks.
Bardic Performance (standard action) (20 rounds/day) Your
performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects
that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects
that depend on sight.
Bardic Performance: Fascinate (DC 14) (Su) One or more
creatures becomes fascinated with you.
Bardic Performance: Inspire Competence +2 (Su) +2 competence
bonus for one ally on a skill check.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on
some saving throws, attack and damage rolls.
Elf Blood You are counted as both elves and humans for any
effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a
full action.
Improved Unarmed Strike Unarmed strikes don't cause attacks
of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in low light,
distinguishing color and detail.
Stunning Fist (1/day) (DC 14) You can stun an opponent with
an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains
Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At
4th level, and every 4 levels thereafter, the monk gains the ability to apply a
new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d6) The Monk does lethal damage with his
unarmed strikes.
Versatile Singing +13 (Ex) You may substitute the final
value of your Perform: Sing skill for Bluff or Sense Motive checks
Well Versed (Ex) +4 save vs. bardic performance, sonic, and
language-dependent effects.
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