Já faz algum tempo que venho
dizendo que itens mágicos, de um modo geral, são um pouco mais difíceis de
encontrar do que em campanhas mais normais de Pathfinder. Não existe na cidade
uma “Lojinha de Itens Mágicos”.
Um dos motivos para a
(re)introdução do personagem “Dente-De-Leão” é a sua utilidade para o grupo na
confecção dos itens mágicos necessários. Pois bem, ele faz varinhas de até
terceiro nível, poções e tatuagens mágicas.
O custo de “atualização” de
uma tatuagem para outra de mesmo nome só que com modificador maior é a
diferença entre o preço final das duas.
A lista das tatuagens disponíveis
irá aumentar conforme novas tatuagens forem aparecendo na aventura.
Tatuagens disponíveis atualmente:
*Found by tattoodonkey |
Bull’s Strength Tattoo
This bull tattoo grants the wearer an
enhancement bonus to Strength of +2, +4, or +6. Treat this as a temporary
ability bonus for the first 24 hours the tattoo is worn.
Moderate transmutation; CL 8th; Craft Wondrous
Tattoos, bull’s strength; Price: 4.000 gp (+2), 16.000 gp (+4), 36.000 gp (+6).
Slot: belt.
Upon command, the wielder body
becomes slick with acid that deals an extra 1d6 points of acid damage on a
successful hit. The acid does not harm the wielder. The effect remains until
another command is given.
Moderate evocation; CL 10th; Craft
Wondrous Tattoos and call lightning or lightning bolt; Price: 5.000 gp. Slot:
neck.
*Illustration by dragonc. |
Flaming Tattoo of Mighty Fists
Upon command, the wielder body is sheathed in
fire. The fire does not harm him and his possessions. The effect remains until another
command is given.
As the tattoo is active, the wielder unarmed
strikes deals extra 1d6 points of fire damage on a successful hit.
Moderate evocation; CL 10th; Craft Wondrous
Tattoos and flame blade, flame strike, or fireball; Price: 5.000 gp. Slot: neck.
Once per day, this chest tattoo allows the
wearer assumes the form of a gorilla (as the beast shape II spell, except that
it allows only gorilla form) for up to 3 minutes. In gorilla form, you gain the
climb 60 feet ability and +4 size bonus to your Strength, a -2 penalty to your
Dexterity, and a +4 natural armor bonus.
Your clothes, armor and items don’t are
effected for this transformation (clothes rips; items fall and so on).
Moderate transmutation; CL 10th; Craft Wondrous
Tattoos, beast shape II; Price: 5.000 gp. Slot: chest.
*Illustration by GiErre. |
Leaping Cougar Tattoos
When barefoot, these twins’ feet tattoos
increase the wearer’s base land speed by 10 feet. In addition to this striding
ability (considered an enhancement bonus), these tattoos allow the wearer to
make great leaps. She can jump with a +4 competence bonus on Acrobatics checks.
Faint transmutation; CL 3th; Craft Wondrous
Tattoos, longstrider, creator must have 5 ranks in the Acrobatics skill; Price:
5.000 gp. Slot: feet.
*Illustration by Neakaborn2light |
Levitation Tattoo
When barefoot, on command, these tattoos allow the wearer to
levitate as if she had cast levitate on herself.
Faint Transmutation; CL 3th; Craft Wondrous
Tattoos and levitate; Price: 7.500 gp. Slot: feet.
*Illustration by raichu-rules |
Shocking Tattoo of Mighty Fists
Upon command, the wielder body is sheathed in
crackling electricity that deals an extra 1d6 points of electricity damage on a
successful hit. The electricity does not harm the wielder. The effect remains
until another command is given.
Moderate evocation; CL 10th; Craft Wondrous
Tattoos and call lightning or lightning bolt; Price: 5.000 gp. Slot: neck.
*Found by Google |
Tattoo of Resistance
These tattoo offer magic protection in the form
of a +1 to +5 resistance bonus on all saving throws (Fortitude, Reflex, and
Will).
Faint abjuration; CL 5th; Craft Wondrous
Tattoos, resistance, creator's caster level must be at least three times the
tattoo's bonus; Price 1.000 gp (+1), 4.000 gp (+2), 9.000 gp (+3), 16.000 gp
(+4), 25.000 gp (+5). Slot: shoulders.
*Illustration by =ChrisOneill |
Tattoo of Armor
These tattoos surround the wearer with an
invisible but tangible field of force, granting him an armor bonus of +1 to +8,
just as though he were wearing armor.
Moderate conjuration; CL 7th; Craft Wondrous
Tattoos, mage armor, creator's caster level must be at least two times the
tattoo's bonus; Price 1.000 gp (+1), 4.000 gp (+2), 9.000 gp (+3), 16.000 gp
(+4), 25.000 gp (+5), 36.000 gp (+6), 49.000 gp (+7), 64.000 pg (+8). Slot:
wrist.
*Illustration by 0813tribals. |
Wind Tattoo
.
This facial tattoo grants the wearer a +1 luck
bonus to AC. Once per day when struck by a critical hit or sneak attack, the
wearer can spend an immediate action to negate the critical hit or sneak attack
(similar to the fortification armor special ability, but without requiring a
roll). The damage is instead rolled normally.
Strong divination; CL 15th; Craft Wondrous
Tattoos, divine favor, moment of prescience; Price: 5.000 gp. Slot: head.
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